Pengembangan Game Edukasi Berhitung (GESIT) untuk Menstimulasi Kemampuan Berhitung Permulaan Anak Usia 5-6 Tahun
Development of a Counting Educational Game (GESIT) to Stimulate Beginning Counting Ability of 5-6 Years Old Children
DOI:
https://doi.org/10.35473/ijec.v5i1.2198Keywords:
Anak Usia Dini, mengenal angka, Aplikasi edukasiAbstract
Beginning numeracy skills are the initial basic abilities that learn understanding related to counting objects, simple addition and subtraction. The aim of this research is to produce an educational game product that is appropriate, effective and efficient according to media experts, material experts and practitioners, to stimulate early numeracy skills in children aged 5-6 years. This type of research uses research and development (R&D) and the development model used is ADDIE (analysis, design, development, implementation and evaluation). The media validation test results were 85%, the material validation test results were 90%, then trials on class teachers were 78%, and small group trials obtained 90%, from the four results it can be concluded that the GESIT game is suitable for use by children aged 5-6 years . While the results of the non-parametric statistical test using the Wilcoxon test 0.002 (p-value) with a significance level of 0.05 which means (0.002 (p-value) <0.05) then Ha is accepted and Ho is rejected, namely the influence of the GESIT game on learning outcomes counting the beginning in children aged 5-6 years.
ABSTRAK
Kemampuan berhitung permulaan merupakan kemampuan dasar awal yang mempelajari pemahaman terkait dengan menghitung benda, penjumlahan dan pengurangan sederhana. Tujuan dari penelitian ini adalah untuk menghasilkan sebuah produk game edukasi yang layak, efektif dan efisien menurut ahli media, ahli materi dan praktisi, untuk menstimulasi kemampuan berhitung permulaan pada anak usia 5-6 tahun. Jenis penelitian ini menggunakan research and development (R&D) serta model pengembangan yang digunakan yaitu ADDIE (analysis, design, development, implementasion dan evaluation). Hasil uji validasi media 85%, hasil uji validasi materi 90%, kemudian uji coba terhadap guru kelas 78%, dan uji coba kelompok kecil memperoleh 90%, dari keempat hasil tersebut dapat disimpulkan bahwa game GESIT layak digunakan untuk anak usia 5-6 tahun. Sedangkan dari hasil uji statistik nonparametik menggunakan uji wilcoxon 0,002 (p-value) dengan taraf signifikansi sebesar 0,05 yang artinya (0,002 (p-value) < 0,05) maka Ha diterima dan Ho ditolak yaitu adanya pengaruh game GESIT terhadap hasil belajar berhitung permulaan pada anak usia 5-6 tahun.
References
Akbar, S. (2013). Intrumen Perangkat Pembelajaran. PT. Remaja Rosdakarya.
Ali, M., & Asrori, M. (2014). Metodologi & aplikasi riset pendidikan.
Arikunto, S. (2012). Penelitian tindakan kelas.
Arnott, L. (2016). An ecological exploration of young children’s digital play: framing children’s social experiences with technologies in early childhood. https://doi.org/10.1080/09575146.2016.1181049, 36(3), 271–288. https://doi.org/10.1080/09575146.2016.1181049
Arsyad, A. (2011). Media pembelajaran. Jakarta: PT Raja grafindo persada.
Clements. (2001). Mathematics in the preschool. Pubs.nctm.org. https://pubs.nctm.org/view/journals/tcm/7/5/article-p270.xml
Colliver, Y., & Veraksa, N. (2019). The aim of the game: A pedagogical tool to support young children’s learning through play. Learning, Culture and Social Interaction, 21, 296–310. https://doi.org/10.1016/J.LCSI.2019.03.001
Djamarah, S. N. dan A. Z. (2014). Strategi Belajar Mengajar. Rineka Cipta.
Fikri, D. (2018). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif. Samudra Biru.
Hapidin. (2015). Asesmen & Evaluasi Pendidikan Anak Usia Dini (Awaluddin Tjalla, ed.). Lembaga Pengembangan Pendidikan Universitas Negeri Jakarta.
Irawati, R. M. (2012). Peningkatan Kemampuan Berhitung Anak Melalui Permainan Memancing Angka di Taman Kanak-Kanak Sangrina Bunda Pasar Tiku. Jurnal Ilmiah Pesona PAUD, 1(3).
Malapata E, L. W. (2019). Meningkatkan Kemampuan Berhitung Anak Usia 4-5 Tahun melalui Media Lumbung Hitung | Malapata | Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini.
Miller, T. (2018). Developing numeracy skills using interactive technology in a play-based learning environment. International Journal of STEM Education, 5(1). https://doi.org/10.1186/S40594-018-0135-2
Novianti, R. (2015). Pengembangan permainan roda putar untuk meningkatkan kemampuan berhitung angka anak usia 5-6 tahun. Jurnal Educhild: Pendidikan Dan Sosial, 4(1), 56–63.
Pelealul, B. N. Afirianto, T. W. W. S. (2019). Tampilan Pengembangan Game Edukasi Mobile Augmented Reality untuk Membantu Pembelajaran Anak dalam Membaca, Menulis, dan Berhitung. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/4414/2066
Prabowo, K. (2010). Membuat Game Tebak Kata dengan Visual Basic 6.0 (Skripsi). Yogyakarta: Program Paskasarjana Amikom.
Putri, I. P., & Sibuea, A. M. (2014). Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Fisika. Jurnal Teknologi Informasi & Komunikasi Dalam Pendidikan, 1(2). https://doi.org/10.24114/JTIKP.V1I2.1876
Ridwan. (2012). Pengantar Statiska Sosial. Alfabeta.
Rosalina, L. (2018). Pengembangan Game Edukatif Matematika Berbentuk Power Point Untuk Anak Usia 5-6 Tahun. Sriwijaya.
Rozi, F., & Khomsatun, K. (2019). Rancang Bangun Game Edukasi Pengenalan Warna Untuk Pendidikan Anak Usia Dini Menggunakan Adobe Flash Berbasis Android. JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika), 4(1), 12–18. https://doi.org/10.29100/JIPI.V4I1.781.G546
Sadiman, S. A. dkk. (2013). Media Pendidikan. Raja Grafindo Persada.
Samuel, H. (2011). Cerdas Dengan Game. Gramedia Pustaka Utama.
Santoso.S. (2014). Statistik Non Parametik. (Edisi Revi). PT. Alex Media Komputindo.
Steffi, A., & Syastra, T. M. (2015). Pemanfaatan media pembelajaran berbasis teknologi informasi bagi siswa kelas X SMA Ananda Batam. Mail.puterabatam.com. https://mail.puterabatam.com/index.php/cbis/article/view/400
Sudijono, A. (2014). Pengantar Statistik Indonesia. PT. RAJAGRAFINDO PERSADA.
Sugiyono. (2015). Sugiyono, Metode Penelitian Kuantitatif Kualitatif dan R&D. CV. Alfabeta, Bandung.
Suryana, D. (2018). Pendidikan Anak Usia Dini Stimulasi & Aspek Perkembangan Anak. Prenadamedia Group.
Susanto, M. P. (2011). Perkembangan Anak Usia Dini: pengantar dalam berbagai aspeknya. Kencana.
Vitianingsih, V. A. (2016). Game edukasi sebagai media pembelajaran pendidikan anak usia dini. Inform, 1(1), 25–32.
Wahyuni F. (2020). Bermain dan Belajar pada Anak Usia Dini. Ejournal.insuriponorogo.ac.id. https://ejournal.insuriponorogo.ac.id/index.php/adabiya/article/view/257
Yuliati, S. (2020). Konsep dan Praktek STE(A)M di PAUD. PT. Sarang Seratus Aksara.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Please find the rights and licenses in Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia DIni. By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User Rights
Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia Dini's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia Dini permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia Dini on distributing works in the journal and other media of publications.
4. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia Dini will not be held liable for anything that may arise due to the author(s) internal dispute. Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia Dini will only communicate with the corresponding author.
5. Miscellaneous
Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia Dini will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. Indonesian Journal Of Early Childhood: Jurnal Dunia Anak Usia Dini's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.
Â
Every accepted manuscript should be accompanied by "Copyright Transfer Agreement" prior to the article publication.