HYPERREALITY AND SIMULACRA OF SOCIAL MEDIA IN AL RAWABI SCHOOL FOR GIRLS SERIES
DOI:
https://doi.org/10.35473/pho.v8i2.4545Keywords:
Baudrillard, Hyperreality, Simulacra, Social Media, SeriesAbstract
In the digital era, social media significantly shapes adolescent identity by creating hyperreal representations that blur the boundaries between reality and simulation. This study aims to analyze how social media simulacra are depicted in Al Rawabi School for Girls Season 2 and their impact on adolescents. Using a qualitative approach, six episodes were analyzed through Jean Baudrillard’s four stages of images: reflection of image, denatures of image, absence of image, and no relation of image. The results show that denatures of image stage is most dominant, revealing how digital image manipulation affects teenagers perception, behaviors, and social interactions. The hyperreality of social media contributes to bullying, suicide, identity distortion, and consumptive banality among teenagers. This study contributes to research on modern Arab media and culture by applying postmodern theories of simulacra and hyperreality to contemporary youth media, providing insight into how digital images and social validation shape teenagers' identity.
References
Alshoaibi, M. A. (2018). Social Media and Its Impact on Arab Youth Identity. Review of European Studies, 11(1), 1. https://doi.org/10.5539/res.v11n1p1
Arsita, A. (2018). Simulakra Baudrillard dalam Multidimensi Posmodernisme: Kajian Fotografi Makanan dalam Media Sosial Instagram. REKAM: Jurnal Fotografi, Televisi, Dan Animasi, 13(2), 85. https://doi.org/10.24821/rekam.v13i2.1932
Baudrillard, J. (1994). Simulacra and Simulation. University of Michigan Press.
Chairani, D., & Dwiana, R. (2025). Framing Analysis, Political Simulation, and Hyperreality in Nawadosa Jokowi’s Caricature in Tempo.co Special Edition July 2024. Jurnal Netnografi Komunikasi, 4(1), 40–60. http://netnografiikom.org/index.php/netnografi
Damayanti, T. E., Taum, Y. Y., & Purnomo, C. A. (2024). Proses Simulacrum dan Hiperrealitas pada Film Agak Lain Karya Muhadkly Acho dalam Perspektif Jean Baudrillard. 20(Pibsi Xlvi). https://doi.org/10.30595/pssh.v20i.1384
Fadillah, D. (2019). Hyperrealitas Simulakra Tagar #2019GantiPresiden dalam Pemilihan Presiden Indonesia 2019 (Hyper Reality Simulakra Tagar #2019 President in the 2019 Indonesian Presidential Election). Profetik Jurnal Komunikasi, 12(2), 249–260.
Febriana, M. (2018). Hiperrealitas “Endorse” Dalam Instagram Studi Fenomenologi Tentang Dampak Media Sosial Di Kalangan Mahasiswa Universitas Sebelas Maret. Jurnal Analisa Sosiologi, 6(2), 18–29. https://doi.org/10.20961/jas.v6i2.18098
Fitriani, F., Miko, A., & Maihasni. (2024). Hiperrealitas Dalam Penggunaan Smartphone Pada Kalangan Remaja. Reslaj: Religion Education Social Laa Roiba Journal, 6, 5033–5047. https://doi.org/10.47476/reslaj.v6i10.5012
Hereyah, Y. (2014). Media massa : Pencipta industri budaya pencerahan yang menipu massa. Ultimacomm Jurnal Ilmu Komunikasi, 3(2), 95–104.
Jauhari, M. (2017). Media sosial: Hiperrealitas dan simulacra perkembangan masyarakat zaman now dalam pemikiran Jean Baudrillard. Jurnal AL-’Adalah, 20(1), 117–136. http://ejournal.iain-jember.ac.id/index.php/aladalah/article/view/737/584
Kushendrawati, S. M. (2011). Hiperrealitas dan Ruang Publik Sebuah Analisis Cultural Studies. Penaku.
Maulina, P., Fitri, A., & Triantoro, D. A. (2023). Narasi Jilbab dan Realitas Simulakra di Akun Instagram @buttonscarves. Jurnal Komunikasi Global, 12(1), 1–29. https://doi.org/10.24815/jkg.v12i1.31232
Miles, M. B., Huberman, A. M., & Saldana, J. (2016). Qualitative Data Analysis. In Educacao e Sociedade (Vol. 1, Issue 1).
Natalia, N. K. A. D., Joni, I. D. A. S., & Purnawan, N. L. R. (2019). Hiperrealitas Media Sosial Dalam Film Black Mirror Episode Nosedive. E-Jurnal Medium, 1(2), 1–10.
Nurhalizah, S., Jamilah, S., & Suhardi. (2022). Hiperrealitas Simulakra Pengguna Instagram pada Mahasiswa. Jourmics, 1(2), 67–90.
Paskalia, P. (2023). Simulasi dan Hiperrealitas Perempuan dalam Game The Sims 4. Jurnal Komunikasi Universitas Garut: Hasil Pemikiran Dan Penelitian, 9(1), 1079–1098.
Piliang, Y. A. (2020). Setelah Dunia Dilipat (A. Adlin (ed.)). Cantrik Pustaka.
Pranata, A. Y. (2023). Simulasi-Simulakra Pandemi Covid-19 dalam Media Youtube. KONSTELASI: Konvergensi Teknologi Dan Sistem Informasi, 3(1), 217–230. https://doi.org/10.24002/konstelasi.v3i1.7214
Putrayuda, A., & Thohiriyah. (2022). Translation Techniques used by Accounting Students in Writing Abstracts. Philosophica: Jurnal Bahasa, Sastra, Dan Budaya, 5(2), 99. https://doi.org/10.35473/po.v5i2.1878
Putri, H. L. (2024). Hiperrealitas Pengaruh Penggunaan TikTok dalam Membentuk Eksistensi Diri Mahasiswa Universitas Jember. TUTURAN: Jurnal Ilmu Komunikasi, Sosial Dan Humaniora, 2(3), 120–131. https://doi.org/10.47861/tuturan.v2i3.1071
Rajagukguk, T. P., & Sofianto, K. (2020). Simulakra Hiperrealitas Dan Reproduksi Tanda Gim Pubg. Metahumaniora, 10(1), 118–136.
Saumantri, T., & Zikrillah, A. (2020). Teori Simulacra Jean Baudrillard Dalam Dunia Komunikasi Media Massa. ORASI: Jurnal Dakwah Dan Komunikasi, 11(2), 247. https://doi.org/10.24235/orasi.v11i2.7177
Shofwan, T. A. N. (2023). Simulakra Pada Foto Iklan Bank Danamon Karya Andry Dilindra. Jurnal Kajian Seni, 9(2), 213. https://doi.org/10.22146/jksks.73999
Siswadi, G. A. (2022). Studi Fenomenologi pada Trend Foto Prewedding di Bali. DHARMASMRTI Jurnal Ilmu Agama Dan Kebudayaan, 22(April), 9–18. https://ejournal.unhi.ac.id/index.php/dharmasmrti/issue/view/23
Wardhana, A. A. N. A. S. (2022). Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire. Perspektif, 11(2), 607–614. https://doi.org/10.31289/perspektif.v11i2.6011
Wendy, L., Irfani, Y., & Widiansyah, S. (2024). Simulakra Second Account Instagram Pada Mahasiswa. Jurnal Penelitian Pendidikan Sosial Humaniora, 9(1), 23–33.
Yanto, A., & Hikmah, F. (2023). Fenomena Centang Biru Instagram: Analisis Masyarakat Konsumsi dalam Perspektif Simulakra Jean Baudrillard. Jurnal Humaya: Jurnal Hukum, Humaniora, Masyarakat, Dan Budaya, 3(2), 163–174. https://doi.org/10.33830/humaya.v3i2.6236
Yesisca, Lady, & Menayang, A. P. (2023). The Hyperreality of TikTok Live Streaming. Journal of Humanities and Social Sciences Studies, 5(10), 56–60. https://doi.org/10.32996/jhsss.2023.5.10.8
Zakirah, D. M. A. (2020). Media Sosial Sebagai Sarana Membentuk Identitas Diri Mahasiswa Universitas Airlangga Surabaya. Jurnal Kopis: Kajian Penelitian Dan Pemikiran Komunikasi Penyiaran Islam, 2(2), 91–101. https://doi.org/10.33367/kpi.v2i2.1116
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Najma Tsuroyya Faz, arif mustofa

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright notice:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License-ShareAlike 4.0 (CC-BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access)
