Efektivitas Pembelajaran Team Games Tournament berbantuan ULTADU terhadap Kemampuan Pemecahan Masalah Siswa Kelas V
DOI:
https://doi.org/10.35473/janacitta.v8i1.3828Keywords:
Team Games Tournament, ULTADU, Problem Solving AbilityAbstract
Abstract
This research is based on students low problem solving ability. One effort to improve the situation is by using the model Team Games Tournament. The aim of the research was to investigate the effectiveness of the Team Games Tournament model on students' problem solving abilities with the help of ULTADU (Educational Snakes Ladders) in class V students at SDN Sidomulyo 04. The type of research used was a quasi-experiment with a non-equivalent control group research design by providing pre-test and final post-test abilities. The instruments used in this research were tests and non-tests. The sample chosen in this research was the VA class with 25 students and the VB class with 25 students. The experimental class VB was treated using the Team Games Tournament model with the help of ULTADU. The control class VA was given treatment using the Team Games Tournament model without the help of learning media. The research results showed that the average problem solving ability of the experimental class was 77.04 percentage of success (71%) while the average problem solving ability of the control class was 68.48 percentage of success (68%), the average problem solving ability of the experimental class was better than the control class and the percentage of success of the experimental class was better than the control class. Thus, it can be concluded that the TGT learning model assisted by ULTADU is effective on the problem solving abilities of grade V elementary school students.
Abstrak
Penelitian ini dasari oleh rendahnya kemampuan pemecahan masalah siswa. Salah satu upaya untuk memperbaiki keadaan dengan menggunakan model Team Games Tournament. Tujuan penelitian untuk menyelidiki keefektifan model Team Games Tournament terhadap kemampuan pemecahan masalah siswa berbantuan ULTADU (Ular Tangga Edukatif) pada siswa kelas V SDN Sidomulyo 04. Jenis penelitian yang dipakai adalah quasi eksperimen dengan desain penelitian non equivalent control grup design dengan memberikan kemampuan tes awal pretest dan tes akhir posttest. Instrumen yang digunakan dalam penelitian ini adalah tes dan non tes. Sample yang dipilih dalam penelitian ini adalah kelas VA berjumlah 25 siswa dan kelas VB berjumlah 25 siswa. Kelas eksperimen VB diberi perlakuan menerapkan model Team Games Tournament berbantuan ULTADU kelas kontrol VA diberi perlakuan menerapkan model Team Games Tournament tanpa berbantuan media pembelajaran. Hasil penelitian menunjukkan bahwa rata – rata kemampuan pemecahan masalah kelas eksperimen 77,04 persentase keberhasilan (71%) sedangkan rata – rata kemampuan pemecahan masalah kelas kontrol 68,48 persentase keberhasilan (68%), rata – rata kemampuan pemecahan masalah kelas eksperimen lebih baik dari kelas kontrol serta persentase keberhasilan kelas eksperimen lebih baik dari kelas kontrol. Dengan demikian, dapat disimpulkan bahwa model pembelajaran Team Games Tournament berbantuan ULTADU efektif terhadap kemampuan pemecahan masalah siswa kelas V Sekolah Dasar.
References
Andriani, F., & Wahyudi. (2023). Media Permainan Ular Tangga Berbasis Misi untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Siswa SD. Jurnal Educatio, 1869 - 1875.
Asrian, & Erlangga, G. S. (2023). Peningkatan Karakter Gotong Royong Menggunakan Model Pembelajaran Teams. JANACITTA, 124 - 133.
Astutiani, R., Isnarto, & Hidayah, I. (2019). Kemampuan Pemecahan Masalah Matematika dalam Menyelesaikan Soal Cerita Berdasarkan Langkah Polya. Seminar Nasional Pascasarjana UNNES 2019, 297 - 303.
Khaerunisah, E. E., & Rini, Z. R. (2024). Pengaruh Model Pembelajaran Team Games Tournament berbantuan Media Papan Diagram (PADI) terhadap Kemampuan Pemecahan Masalah Siswa Kelas V. Jurnal Pendidikan Ke- SD -an, 109 - 118.
Larasati, T. S., & Widiarto, T. (2024). Peningkatan Motivasi Belajar Menggunakan Model Teams Games Tournament Mata IPAS KELAS V. JANACITTA, 11 - 19.
Merri Krisnawati, I. N., & Hasana, S. N. (2024). Penerapan Model Pembelajaran Tipe Teams Games Tournament (TGT) berbantuan Problem Card untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Siswa Kelas XI MA Roudlotul Uqul. Jurnal Unisma, 1- 8.
Nugroho, I. R., & Listyarini, I. (2018). Keefektifan Model Pembelajaran Team Games Tournament (TGT) Berbantu Media Ular Tangga terhadap Kemampuan Pemecahan Masalah Matematika Kelas IV SD. Jurnal Sekolah, 236 - 245.
Nurfajriah, S., Netriwati, & Widyastuti, R. (2021). Pengaruh Model Pembelajaran Teams Games Tournament Menggunakan Sandi Semaphore Pramuka terhadap Kemampuan Pemecahan Masalah Matematis Ditinjau dari Tipe Kepribadian Siswa. Jurnal Cendekia, 3178 - 3189.
Putri, A. A., Mardiana, T., & Wijayanto, S. (2022). Pengaruh Model Pembelajaran Teams Games Tournament berbantuan Media Question Card terhadap Pemahaman Konsep Bangun Ruang. Borobudur Educational Review, 50 - 57.
Rahayu, B. A., & E. S. (2022). Pengaruh Model Team Games Tournament (TGT) berbantuan Ular Tangga untuk Pemahaman Konsep Siswa pada Pelajaran IPA Kelas 4 SD Negeri Bakalrejo 01. Journal Upgris, 14 - 20.
Rizqi, H. Y., & Putra, L. V. (2023). Kemampuan Pemecahan Masalah Ditinjau dari Intellegence Quotient (IQ) Berbasis Game Berbantuan Math Master. Jurnal Educhild (Pendidikan dan Sosial) , 138 - 143.
Sakundari, K. I., & Rizqi, H. Y. (2024). Keefektifan Model Pembelajaran Team Games Tournament berbantuan Monopoli terhadap Kemampuan Berhitung dan Kolaborasi Siswa Kelas 2 SD. JURNAL BASICEDU, 601 - 614.
Setiawan, Z., & Lastya, H. A. (2021). Pengaruh TGT (Team Games Tournament) untuk Meningkatkan Hasil Belajar Peserta Didik di Kelas X Teknik Instalasi Listrik SMKN 2 Sigli. Jurnal Edukasi Elektro, 131 - 137.
Syahfitri, R., Nasution, S., & Rambe, R. N. (2023). Pengaruh Media Pembelajaran Ular Tangga Raksasa terhadap Minat Belajar Siswa pada Mata Pelajaran PKN Kelas 4 SD Muhammadiyah Medan. Jurnal Inspirasi Pendidikan (ALFIHRIS), 138 - 153.
Downloads
Published
How to Cite
Issue
Section
License
Copyright notice:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (The Effect of Open Access)