Peningkatan hasil belajar melalui model PJBL berbantuan media ARKABUDAYA berbasis augmented reality
DOI:
https://doi.org/10.35473/janacitta.v9i2.5413Keywords:
Project Based Learning, ARKABUDAYA, Augmented Reality, Learning Outcomes, IPASAbstract
This study is motivated by the low student learning outcomes in IPAS, particularly on the topic of Indonesian cultural diversity . The purpose of this study is to analyze the differences and improvements in student learning outcomes after implementing the Project Based Learning model assisted by ARKABUDAYA media based on Augmented Reality. This study employs a quantitative approach with an experimental method using a nonequivalent control group pretest-posttest design. The implementation of learning is carried out through project-based activities in which students collaboratively create cultural dioramas, which are then scanned using an Augmented Reality application to display interactive digital content such as animations, videos, and audio to enhance conceptual understanding. Data collection techniques include tests (pretest and posttest) and observation. The results show a significant difference between pretest and posttest scores, with a significance value (Sig. 2-tailed) of 0.000 < 0.05, an increase in the average score from 44 to 79, and an N-Gain of 0.5827 (moderate category). Therefore, the Project Based Learning model assisted by ARKABUDAYA media is effective in improving elementary school students’ learning outcomes in IPAS.
Abstrak
Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa pada mata pelajaran IPAS, khususnya pada materi keberagaman budaya Indonesia . Tujuan penelitian ini adalah untuk mengetahui perbedaan dan peningkatan hasil belajar siswa setelah diterapkan model Project Based Learning berbantuan media ARKABUDAYA berbasis Augmented Reality. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen dan desain nonequivalent control group pretest-posttest. Implementasi pembelajaran dilakukan melalui kegiatan proyek pembuatan diorama budaya secara berkelompok, kemudian diorama tersebut dipindai menggunakan aplikasi Augmented Reality untuk menampilkan konten digital interaktif berupa animasi, video, dan audio yang mendukung pemahaman siswa. Teknik pengumpulan data menggunakan tes (pretest dan posttest) serta observasi. Hasil penelitian menunjukkan bahwa terdapat perbedaan signifikan antara hasil belajar sebelum dan sesudah perlakuan dengan nilai Sig. (2-tailed) sebesar 0,000 < 0,05, dengan peningkatan rata-rata nilai siswa dari 44 menjadi 79 serta nilai N-Gain sebesar 0,5827 (kategori sedang). Dengan demikian, model Project Based Learning berbantuan media ARKABUDAYA efektif dalam meningkatkan hasil belajar IPAS siswa sekolah dasar.
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